In development for over three years, Battlefield 3 is preparing to overturn the world's first person view action game. First contact at the GDC 2011.
In the minds of many players, the action game first person view is limited to one license, the steamroller Call of Duty. A steamroller that is sure to provide us with a new album this fall, but - one swallow does not - should be opposed to a competitor. Obviously very confident, the developers at DICE have effectively market the scarecrow Battlefield 3 more or less the same time. The term scarecrow is not innocent, speaking of this third component for several years and never see anything come ... Prior to the 2011 GDC in San Francisco, we saw ... and we leave quietly!

There is something rotten in the Middle East
Not very original, the script that serves as a starting point for this Battlefield 3 propels us in 2014 when the border Iran / Iraq is being pacified by the military. From what we can tell, peace is a big word and an insurgency - the PLR - give hard time to the armed forces deployed to calm the game this context plant the single player campaign of FPS and reveals the first change since Battlefield 2 was released five years ago: Battlefield 3 will offer a true single-player campaign in addition to the inevitable and a multiplayer co-op mode. It is this single player campaign that has been presented during a presentation - PC - by Karl Magnus Toerdssen Bach and Patrick, two officials from DICE.
PC gamers will also be delighted to learn that the platform serves as a lead to the development of Battlefield 3, which - given the promise of Frostbite 2, the new engine - nothing really surprising ... It will probably wait to see the next presentation drafts PlayStation 3 / Xbox 360 ... But back to our demo and the arrival of our good soldier on the scene of his future exploits. Just in time to land his helicopter as the guy to follow his squad leader to the owner himself. It presents the situation quickly and - via a map of the area - explains the purpose of our mission. Those few seconds of play are sufficient to take treat for the eyes.
New engine and quicktime events
In development for over three years, the Frostbite 2 is easily among the best and if it is not easy to compare it to the CryEngine 2 / 3, we can already say that an adhesive masterful slap in the graphics engine used on the Call of Duty. Refraction of light, use of shadows, textures precisely, the retina is more than flattered by the Festival we offer these initial minutes. During the briefing, one can also admire the work done on the animations: why DICE has used the tools developed by Electronic Arts, including employees of FIFA. The result is up and whether the movement faces, attitudes or small movements (arms, hands ...), all combine to give all an extra life realism.
The presentation itself is divided into four sequences. The first was the opportunity to attend some shootings, but also to discover the first form of quicktime event designed by the developers. Probably scripted event, one of our teammate is actually shot when you get out of a building. The top right of the screen, the targets are automatically updated to explain that we must now put the unfortunate cover. To do this, and while the other squad members we cover, use the arrow keys on the keyboard to drag the wounded to shelter. During this sequence, one can only admire the work on the soundtrack: it snaps around, but the sound is very well defined spatial and excellent.
A soundtrack that takes the guts
After that, we eliminate a few "naughty-not-beautiful" before the second part of the demo does not launch. This time to kill a sniper. For this, the squad spent a nearby building and reached the roof. Right out, however, must go to the obvious: it will crawl to reach a point that will allow us to kill the sniper ... Again, we appreciate the work done on the animations when the shooter tries to shoot us, affecting flower pots and you can even recognize the differences of sounds depending on the material hit by the bullets. It finally reaches a parapet and we are given the task to eliminate the sniper: no question of leaving it to chance and it is with a rocket launcher that we deal with him.
The squad is a diversion, we get up, we shoulder the rocket launcher and go to the fireworks! We already could see how the scenery is destructible, but this sequence is probably the most telling example since it is multi-storey facade of the building is sprayed in the face ... with the passage teaches the annihilation of one who had asked anyone for anything! It was then that starts the third sequence of our presentation: one, our new best friend must inspect the basement of a building where they spotted a suspect wire. Following the track of that thread, we have the opportunity to go through a ventilation duct (rat beautiful the way!) Before reaching a cache where a bomb about to explode.
Variety of situations
As he prepares to defuse the beast, our hero is disturbed by a terrorist we can find the quicktime event of our second demo. This time at the right time to support the mouse buttons shown on the left / right of the screen: this event should simulate a kind of unarmed combat and if DICE managed to not abuse these sequences , they may do their small effect. The defused bomb, they reached the fourth part of the demo when our hero appears in the middle of a storm of great ... not very large. It will judge - mouse in hand - the opening of the battlefield, but to do like that on a giant screen, the battle was absolutely stunning.
In attempting to find shelter as best he can, the player must repel the enemy offensive. Again, the possibilities of destruction of the scenery is impressive with concrete bursting, literally flying off the plates and cars that explode under sustained bursts. The deafening sound of machine guns and helicopters are there to improve the atmosphere when we receive the order to stand in the back of a jeep to handle an M-50. We shot as much as we can, but we can not stop the jeep from being catapulted by a projectile enemy. No time to understand what happened an earthquake occurs ... In an indescribable hubbub, a building with a dozen floor collapses and a cloud of dust envelops us. Rideau, the demo ends here and the audience can catch its breath!
Notice of NERC
Before an audience transfixed, Karl Magnus Toerdssen and Patrick Bach performed a demonstration punch that may well be the slap of the fall. Technically, Battlefield 3 Treyarch and Infinity Ward returns to their studies while we can not compare their complex Frostbite CryEngine 2 to 2 / 3 of Crytek. The visual effects are impressive while the animations have no equivalent in the world of FPS as a player and PC, I admit that it's good to see that our dear (in every sense of the word) graphics cards are finally put to use.
The sound aspect of things also seem particularly well when in the space of just a few minutes, DICE was able to show us a nice variety of situations. Note also that conclusion one could see aerial sequences, shootings, the prosecution ... all of which give confidence for the multiplayer! Activision careful, the Battlefield franchise seems in top shape!
The opinion of Kevin
For his first outing in public, Battlefield 3 was able to give me frissons.J confess that I was not expecting such intensity. Finally, this presentation was completely stunning! I was fortunate to attend all the demonstrations - identical in form - the previous Call of Duty since the arrival of Modern Warfare. And I must say I never felt a slap graphic of this magnitude. So obviously, many questions remain unanswered, but Battlefield 3 will hurt, badly. To me, it's simply the best FPS - in the register of modern conflict - to this day.
Of course, it's just a simple demo, but I feel that the motor developed in-house brings real added value of artistic and technical. First, because we really feel like being a little ant in the middle of a war that permanently changes: total immersion. The character animation is also impressive. Battlefield 3 is something of a technological showcase for the very best in visual effects bidding. I think for the first time in several years, Call of Duty can clearly feel threatened on its own ground. The pressure is now on the Bobby Kotick firm that prepares the offensive with Modern Warfare 3. It is expected to have a real war FPS this fall, as Electronic Arts Activision has decided to attack in front. Which is always a strong sign of confidence. It promises.
Lurking in the shadow of the Electronic Arts conference last Monday, the long presentation of Battlefield 3 took that day much more of a spectator by the throat. Preceded by a tech demo hallucinating Frostbite engine 2, then a small explosive trailer, demonstrating lack of pace may be for an event like this: we saw a column of tanks against other tanks, and then invest enemy base with a false air of slum. But this action raised, almost realistic in environments of beauty, has managed to intrigue the public, at a time when the FPS must trigger the Apocalypse almost three meters of the player every thirty seconds. Instantly labeled heavy solo show, the game also showed in multi private sessions on the Electronic Arts booth.
Far, far away from the rivalry with Call of Duty: Modern Warfare 3, which supplies for two days discussions, both on forums and in the aisles of the show, DICE has focused during his presentation on the multiplayer aspect of Battlefield his 3-1 area in which the series have been cultivated for many years a reputation for excellence and a good approach apart from traditional FPS. This new component, enriched by the experience of the past, is no exception to this rule by offering large-scale battles in the cards for expandable play area and partially destructible scenery.
The map presented during the demonstration, Metro Operation, located in Paris (or rather in the very Parisian setting, with its buildings haussmaniens, the Eiffel Tower and metro, rearranged for the purpose of level design) makes it possible to better understand the possibilities offered by the multi the game It involves two teams, one assault of one or more objectives, the other defense of these goals, here it was to defend crucial points in a green park. Once the goal is dropped, an opening to the tunnel is the nearest metro station and the conflict moves in this confined space, dark and devious, in which teams must obviously adapt their tactics.
Finally, the success of the Metropolitan objective for the attackers moved to new action, this time in the streets of Paris quickly rendered unrecognizable by the damage: torn sections of wall in real time by the balls, heavy plumes of smoke from explosions or fire surrounding Battlefield 3 even allows himself a few multi follies techniques class. The action, however, structured communication tools through in-game and a clean interface, does not fail to fart around. The dynamic lighting, and quality of character models and much of the scenery, also contribute to making the game one of the most impressive title of the show - and then only the multiplayer mode was playable in this presentation .
Before you leave us put our hands on this card multi, DICE has given us, however, a detailed introduction to some of the key changes made to the multi part of the title, compared to previous games in the series. Battlefield 3 will thus four classes: first, the assault, the soldier supposed to be versatile in the front line - it is now merged with the drug, and can heal his wounded comrades. The engineer, in turn, is responsible for repairing vehicles, but it also carries with him a flashlight, useful for crossing a bit dark or dazzling opponents. Why not. The media, in charge of heavy weapons, gaining the right to suppressive fire on an enemy - nailed behind his shelter by a fire. Transcribed into play, that oppression will result in a more narrow the adversary, and thus an inclination to travel less marked.
Finally, the sniper will now hold his breath for a stable target, and will have to catch her breath between attempts. What some limited influence on the battlefield, and reward skill, of course. In addition, three sites will be dedicated to a player customization would like to apply to his class to take a flashlight or a grenade for his explosive sniper for example. Of customized dog tags will be more integrated. Finally, note that the presentation of the game, and the hands on that followed, was done on a PC, the keyboard / mouse. We are still waiting to see the console versions, but for the PC at least, Battlefield 3 promises to be as visually striking imperfectly mouse in hand. Strongly in late October.
In the minds of many players, the action game first person view is limited to one license, the steamroller Call of Duty. A steamroller that is sure to provide us with a new album this fall, but - one swallow does not - should be opposed to a competitor. Obviously very confident, the developers at DICE have effectively market the scarecrow Battlefield 3 more or less the same time. The term scarecrow is not innocent, speaking of this third component for several years and never see anything come ... Prior to the 2011 GDC in San Francisco, we saw ... and we leave quietly!

There is something rotten in the Middle East
Not very original, the script that serves as a starting point for this Battlefield 3 propels us in 2014 when the border Iran / Iraq is being pacified by the military. From what we can tell, peace is a big word and an insurgency - the PLR - give hard time to the armed forces deployed to calm the game this context plant the single player campaign of FPS and reveals the first change since Battlefield 2 was released five years ago: Battlefield 3 will offer a true single-player campaign in addition to the inevitable and a multiplayer co-op mode. It is this single player campaign that has been presented during a presentation - PC - by Karl Magnus Toerdssen Bach and Patrick, two officials from DICE.
PC gamers will also be delighted to learn that the platform serves as a lead to the development of Battlefield 3, which - given the promise of Frostbite 2, the new engine - nothing really surprising ... It will probably wait to see the next presentation drafts PlayStation 3 / Xbox 360 ... But back to our demo and the arrival of our good soldier on the scene of his future exploits. Just in time to land his helicopter as the guy to follow his squad leader to the owner himself. It presents the situation quickly and - via a map of the area - explains the purpose of our mission. Those few seconds of play are sufficient to take treat for the eyes.
New engine and quicktime events
In development for over three years, the Frostbite 2 is easily among the best and if it is not easy to compare it to the CryEngine 2 / 3, we can already say that an adhesive masterful slap in the graphics engine used on the Call of Duty. Refraction of light, use of shadows, textures precisely, the retina is more than flattered by the Festival we offer these initial minutes. During the briefing, one can also admire the work done on the animations: why DICE has used the tools developed by Electronic Arts, including employees of FIFA. The result is up and whether the movement faces, attitudes or small movements (arms, hands ...), all combine to give all an extra life realism.
The presentation itself is divided into four sequences. The first was the opportunity to attend some shootings, but also to discover the first form of quicktime event designed by the developers. Probably scripted event, one of our teammate is actually shot when you get out of a building. The top right of the screen, the targets are automatically updated to explain that we must now put the unfortunate cover. To do this, and while the other squad members we cover, use the arrow keys on the keyboard to drag the wounded to shelter. During this sequence, one can only admire the work on the soundtrack: it snaps around, but the sound is very well defined spatial and excellent.
A soundtrack that takes the guts
After that, we eliminate a few "naughty-not-beautiful" before the second part of the demo does not launch. This time to kill a sniper. For this, the squad spent a nearby building and reached the roof. Right out, however, must go to the obvious: it will crawl to reach a point that will allow us to kill the sniper ... Again, we appreciate the work done on the animations when the shooter tries to shoot us, affecting flower pots and you can even recognize the differences of sounds depending on the material hit by the bullets. It finally reaches a parapet and we are given the task to eliminate the sniper: no question of leaving it to chance and it is with a rocket launcher that we deal with him.
The squad is a diversion, we get up, we shoulder the rocket launcher and go to the fireworks! We already could see how the scenery is destructible, but this sequence is probably the most telling example since it is multi-storey facade of the building is sprayed in the face ... with the passage teaches the annihilation of one who had asked anyone for anything! It was then that starts the third sequence of our presentation: one, our new best friend must inspect the basement of a building where they spotted a suspect wire. Following the track of that thread, we have the opportunity to go through a ventilation duct (rat beautiful the way!) Before reaching a cache where a bomb about to explode.
Variety of situations
As he prepares to defuse the beast, our hero is disturbed by a terrorist we can find the quicktime event of our second demo. This time at the right time to support the mouse buttons shown on the left / right of the screen: this event should simulate a kind of unarmed combat and if DICE managed to not abuse these sequences , they may do their small effect. The defused bomb, they reached the fourth part of the demo when our hero appears in the middle of a storm of great ... not very large. It will judge - mouse in hand - the opening of the battlefield, but to do like that on a giant screen, the battle was absolutely stunning.
In attempting to find shelter as best he can, the player must repel the enemy offensive. Again, the possibilities of destruction of the scenery is impressive with concrete bursting, literally flying off the plates and cars that explode under sustained bursts. The deafening sound of machine guns and helicopters are there to improve the atmosphere when we receive the order to stand in the back of a jeep to handle an M-50. We shot as much as we can, but we can not stop the jeep from being catapulted by a projectile enemy. No time to understand what happened an earthquake occurs ... In an indescribable hubbub, a building with a dozen floor collapses and a cloud of dust envelops us. Rideau, the demo ends here and the audience can catch its breath!
Notice of NERC
Before an audience transfixed, Karl Magnus Toerdssen and Patrick Bach performed a demonstration punch that may well be the slap of the fall. Technically, Battlefield 3 Treyarch and Infinity Ward returns to their studies while we can not compare their complex Frostbite CryEngine 2 to 2 / 3 of Crytek. The visual effects are impressive while the animations have no equivalent in the world of FPS as a player and PC, I admit that it's good to see that our dear (in every sense of the word) graphics cards are finally put to use.
The sound aspect of things also seem particularly well when in the space of just a few minutes, DICE was able to show us a nice variety of situations. Note also that conclusion one could see aerial sequences, shootings, the prosecution ... all of which give confidence for the multiplayer! Activision careful, the Battlefield franchise seems in top shape!
The opinion of Kevin
For his first outing in public, Battlefield 3 was able to give me frissons.J confess that I was not expecting such intensity. Finally, this presentation was completely stunning! I was fortunate to attend all the demonstrations - identical in form - the previous Call of Duty since the arrival of Modern Warfare. And I must say I never felt a slap graphic of this magnitude. So obviously, many questions remain unanswered, but Battlefield 3 will hurt, badly. To me, it's simply the best FPS - in the register of modern conflict - to this day.
Of course, it's just a simple demo, but I feel that the motor developed in-house brings real added value of artistic and technical. First, because we really feel like being a little ant in the middle of a war that permanently changes: total immersion. The character animation is also impressive. Battlefield 3 is something of a technological showcase for the very best in visual effects bidding. I think for the first time in several years, Call of Duty can clearly feel threatened on its own ground. The pressure is now on the Bobby Kotick firm that prepares the offensive with Modern Warfare 3. It is expected to have a real war FPS this fall, as Electronic Arts Activision has decided to attack in front. Which is always a strong sign of confidence. It promises.
Lurking in the shadow of the Electronic Arts conference last Monday, the long presentation of Battlefield 3 took that day much more of a spectator by the throat. Preceded by a tech demo hallucinating Frostbite engine 2, then a small explosive trailer, demonstrating lack of pace may be for an event like this: we saw a column of tanks against other tanks, and then invest enemy base with a false air of slum. But this action raised, almost realistic in environments of beauty, has managed to intrigue the public, at a time when the FPS must trigger the Apocalypse almost three meters of the player every thirty seconds. Instantly labeled heavy solo show, the game also showed in multi private sessions on the Electronic Arts booth.
Far, far away from the rivalry with Call of Duty: Modern Warfare 3, which supplies for two days discussions, both on forums and in the aisles of the show, DICE has focused during his presentation on the multiplayer aspect of Battlefield his 3-1 area in which the series have been cultivated for many years a reputation for excellence and a good approach apart from traditional FPS. This new component, enriched by the experience of the past, is no exception to this rule by offering large-scale battles in the cards for expandable play area and partially destructible scenery.
The map presented during the demonstration, Metro Operation, located in Paris (or rather in the very Parisian setting, with its buildings haussmaniens, the Eiffel Tower and metro, rearranged for the purpose of level design) makes it possible to better understand the possibilities offered by the multi the game It involves two teams, one assault of one or more objectives, the other defense of these goals, here it was to defend crucial points in a green park. Once the goal is dropped, an opening to the tunnel is the nearest metro station and the conflict moves in this confined space, dark and devious, in which teams must obviously adapt their tactics.
Finally, the success of the Metropolitan objective for the attackers moved to new action, this time in the streets of Paris quickly rendered unrecognizable by the damage: torn sections of wall in real time by the balls, heavy plumes of smoke from explosions or fire surrounding Battlefield 3 even allows himself a few multi follies techniques class. The action, however, structured communication tools through in-game and a clean interface, does not fail to fart around. The dynamic lighting, and quality of character models and much of the scenery, also contribute to making the game one of the most impressive title of the show - and then only the multiplayer mode was playable in this presentation .
Before you leave us put our hands on this card multi, DICE has given us, however, a detailed introduction to some of the key changes made to the multi part of the title, compared to previous games in the series. Battlefield 3 will thus four classes: first, the assault, the soldier supposed to be versatile in the front line - it is now merged with the drug, and can heal his wounded comrades. The engineer, in turn, is responsible for repairing vehicles, but it also carries with him a flashlight, useful for crossing a bit dark or dazzling opponents. Why not. The media, in charge of heavy weapons, gaining the right to suppressive fire on an enemy - nailed behind his shelter by a fire. Transcribed into play, that oppression will result in a more narrow the adversary, and thus an inclination to travel less marked.
Finally, the sniper will now hold his breath for a stable target, and will have to catch her breath between attempts. What some limited influence on the battlefield, and reward skill, of course. In addition, three sites will be dedicated to a player customization would like to apply to his class to take a flashlight or a grenade for his explosive sniper for example. Of customized dog tags will be more integrated. Finally, note that the presentation of the game, and the hands on that followed, was done on a PC, the keyboard / mouse. We are still waiting to see the console versions, but for the PC at least, Battlefield 3 promises to be as visually striking imperfectly mouse in hand. Strongly in late October.
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