Expected as the messiah by PS3 owners at the time, Killzone 2, Arlésienne by excellence, was finally held most of its promises to achieve a high quality content and 100% action. Two years later, almost to the day, Killzone 3 will still try to raise the level up a notch with the latest refinements that the console has. In addition to an explosive FPS, we Guerrilla also proposes to use tricks such as PS or 3D Move to revive the interest of fighting. Pari held?

Visari milk
Those who have completed Killzone 2 will not be lost with this third installment, for sure. For Killzone 3 resumes the adventures of direct and inseparable Sev Rico, stack after the terrible confrontation that resulted in the death of Visari. This victory has not brought an end to the conflict between the interplanetary forces to those of ISA Hellghasts. Still tacky and rude, our heroes soon find themselves trapped in hostile terrain and struggling to survive. While the side of Hellghasts, internal conflict raged between powerful military and industrial, all ready to kill each other to seize power.
Killzone 3 is a concentrated action, but it also tells a story then. Unfortunately, the cutscenes are many and they have obviously been the subject of some care, the plot itself is never very exciting - it's better to know. Conflicting relationships between the characters, whether Rico and Narville or rivalries between leaders Hellghasts, often in caricature sink without making much of a story which the strings are too visible. The dialogues sound hollow, it's all terribly first degree, and a few supporting roles as Jammer are just to flesh out (unsuccessfully) a universe not particularly interesting. Without the narration, know also that the end of the game is as steep as disappointing. You do not will end the campaign of Killzone 3 to learn more about the fate of its protagonists, that is said.
Rub a Dub Style
Fortunately for him, the game has other advantages. After all, we are not at a point and click and most players do not care less about the scenario in an FPS, as long as it blasts. On this side, of course, Killzone 3 is doing better, and without making a perfect copy, we feel that the developers have honed their gameplay over the episodes, which guarantees under some effectiveness as a whole. The basics of gameplay, however, are the same. Good ergonomics, nice arsenal (with some impressive new toys), grenades, iron sight, cover system and quickly assimilated basic: no complaints. The fights are nice and we even notice that under some floating second album has been corrected. Good. The I. A. by cons has not been especially improved. Too bad. Killzone 3 also offers a regular alternation between confined environments, hallways and more open battlefields. The progression is still very linear, as in competition, and the player is never forced to explore the surroundings. Weapons and ammunition boxes are strewn pile hair on the path. They kill, they are progressing and refueling. Tirelessly.
The urban guerrilla is not the only challenge that contains the title. Killzone 3 is a game great show, and it shows through numerous phases of play that take us a little beyond the traditional trench warfare. Sev and Rico will have many opportunities to climb into a tank off-road, in an exo-skeleton straight out of Aliens, if not downright in spacecraft later in the venture. These sequences are particularly rich in explosions break the monotony of the script on a regular basis, but with varying degrees of success. The passages in jetpack, for example, are particularly successful. They give the player an incredible mobility to fight in a way quite different and using the architecture of the set to his advantage. For cons, the clay pigeon shooting sessions at the controls of a heavy machine gun on the ground and in the air, engender the most part a very limited interactivity. Of course, visually the result is there, but the gameplay is about more than water so anything that moves on the screen, with a lot of self-guided missiles. After the fourth mission of its kind, it can saturate ...
Throughout the missions, the hero will often be accompanied. Narville Rico will be able to play the role of the drug in case of serious injury, because it is common to die in Killzone 3, even with automatic healing taken by 90% of the modern FPS. It must be said that if the automatic save points are numerous, they are not always appropriate and sometimes it will reappear right in front of three enemies, or in the middle of a plain to become an ideal target of the coup, before falling miserably after seconds. Killzone 3 is however not a very difficult game, much less long. Have less than eight hours to complete the campaign of a sudden one, without much struggle. If he leaves a mixed impression in the end, mainly because of a botched late, however, includes the solo epic moments well. The heart of the game is so muscular and effective, but the beginning and the end disappoint. Pace a little jagged but not that bother anyone. Killzone 3 is effective, certainly, but for a production of this level and compete now, it seems reasonable to expect the maximum intensity over the few hours of play offered.
As always, those who do not have enough experience can extend in a manner consistent with the multi. Here, nothing is missing a priori with the coop for the campaign, but only local and traditional modes for the online game. In addition to the Team Deathmatch, you will find a way Warzone with defined objectives on the fly, which makes this quite dynamic, and a mode operation which involves attack or defend specific points. There are also a whole system of classes and experience, as in most modern FPS, supposed to allow the player to progress over time while earning rewards for its actions useful to the team. Ultimately, these three modes will play a bunch of hours, and the cards seem sufficiently well studied to take the sauce. Nothing to cry genius, but the job has clearly been in a serious way.
Question equipment Killzone 3
was also expected to run on a technical level, and this at several levels. Let's not beat around the bush, the game is still visually impressive, with lots of details, pyrotechnic effects of folly, but also more creative. There are gigantic robots, fleets of ships ultra detailed. The jungle and the glaciers would increase for a ancient Lost Planet ... In short, there is not much to complain about and it is in the presence of one of the most current FPS. But the game also benefits from refinements of art such as compatibility with PlayStation Move. The thing works great and, as in the Wii games, aim with the magic wand will bring more precision than the stick. Matter of taste, of course, but the principle works very well, with some minor movement bonus to recharge or stealth kill for example. The 3D, it brings what one could expect. More immersion, a sense of depth achieved (and relief for snow or some explosions), but then it seems that the flow is frequently jeopardized, and the graphics a bit lost in details. If you are equipped accordingly, and therefore ready to play with the funny glasses combo / nunchuck / PS Move, Killzone 3 will certainly another feeling. Not necessarily better but different.

Visari milk
Those who have completed Killzone 2 will not be lost with this third installment, for sure. For Killzone 3 resumes the adventures of direct and inseparable Sev Rico, stack after the terrible confrontation that resulted in the death of Visari. This victory has not brought an end to the conflict between the interplanetary forces to those of ISA Hellghasts. Still tacky and rude, our heroes soon find themselves trapped in hostile terrain and struggling to survive. While the side of Hellghasts, internal conflict raged between powerful military and industrial, all ready to kill each other to seize power.
Killzone 3 is a concentrated action, but it also tells a story then. Unfortunately, the cutscenes are many and they have obviously been the subject of some care, the plot itself is never very exciting - it's better to know. Conflicting relationships between the characters, whether Rico and Narville or rivalries between leaders Hellghasts, often in caricature sink without making much of a story which the strings are too visible. The dialogues sound hollow, it's all terribly first degree, and a few supporting roles as Jammer are just to flesh out (unsuccessfully) a universe not particularly interesting. Without the narration, know also that the end of the game is as steep as disappointing. You do not will end the campaign of Killzone 3 to learn more about the fate of its protagonists, that is said.
Rub a Dub Style
Fortunately for him, the game has other advantages. After all, we are not at a point and click and most players do not care less about the scenario in an FPS, as long as it blasts. On this side, of course, Killzone 3 is doing better, and without making a perfect copy, we feel that the developers have honed their gameplay over the episodes, which guarantees under some effectiveness as a whole. The basics of gameplay, however, are the same. Good ergonomics, nice arsenal (with some impressive new toys), grenades, iron sight, cover system and quickly assimilated basic: no complaints. The fights are nice and we even notice that under some floating second album has been corrected. Good. The I. A. by cons has not been especially improved. Too bad. Killzone 3 also offers a regular alternation between confined environments, hallways and more open battlefields. The progression is still very linear, as in competition, and the player is never forced to explore the surroundings. Weapons and ammunition boxes are strewn pile hair on the path. They kill, they are progressing and refueling. Tirelessly.
The urban guerrilla is not the only challenge that contains the title. Killzone 3 is a game great show, and it shows through numerous phases of play that take us a little beyond the traditional trench warfare. Sev and Rico will have many opportunities to climb into a tank off-road, in an exo-skeleton straight out of Aliens, if not downright in spacecraft later in the venture. These sequences are particularly rich in explosions break the monotony of the script on a regular basis, but with varying degrees of success. The passages in jetpack, for example, are particularly successful. They give the player an incredible mobility to fight in a way quite different and using the architecture of the set to his advantage. For cons, the clay pigeon shooting sessions at the controls of a heavy machine gun on the ground and in the air, engender the most part a very limited interactivity. Of course, visually the result is there, but the gameplay is about more than water so anything that moves on the screen, with a lot of self-guided missiles. After the fourth mission of its kind, it can saturate ...
Throughout the missions, the hero will often be accompanied. Narville Rico will be able to play the role of the drug in case of serious injury, because it is common to die in Killzone 3, even with automatic healing taken by 90% of the modern FPS. It must be said that if the automatic save points are numerous, they are not always appropriate and sometimes it will reappear right in front of three enemies, or in the middle of a plain to become an ideal target of the coup, before falling miserably after seconds. Killzone 3 is however not a very difficult game, much less long. Have less than eight hours to complete the campaign of a sudden one, without much struggle. If he leaves a mixed impression in the end, mainly because of a botched late, however, includes the solo epic moments well. The heart of the game is so muscular and effective, but the beginning and the end disappoint. Pace a little jagged but not that bother anyone. Killzone 3 is effective, certainly, but for a production of this level and compete now, it seems reasonable to expect the maximum intensity over the few hours of play offered.
As always, those who do not have enough experience can extend in a manner consistent with the multi. Here, nothing is missing a priori with the coop for the campaign, but only local and traditional modes for the online game. In addition to the Team Deathmatch, you will find a way Warzone with defined objectives on the fly, which makes this quite dynamic, and a mode operation which involves attack or defend specific points. There are also a whole system of classes and experience, as in most modern FPS, supposed to allow the player to progress over time while earning rewards for its actions useful to the team. Ultimately, these three modes will play a bunch of hours, and the cards seem sufficiently well studied to take the sauce. Nothing to cry genius, but the job has clearly been in a serious way.
Question equipment Killzone 3
was also expected to run on a technical level, and this at several levels. Let's not beat around the bush, the game is still visually impressive, with lots of details, pyrotechnic effects of folly, but also more creative. There are gigantic robots, fleets of ships ultra detailed. The jungle and the glaciers would increase for a ancient Lost Planet ... In short, there is not much to complain about and it is in the presence of one of the most current FPS. But the game also benefits from refinements of art such as compatibility with PlayStation Move. The thing works great and, as in the Wii games, aim with the magic wand will bring more precision than the stick. Matter of taste, of course, but the principle works very well, with some minor movement bonus to recharge or stealth kill for example. The 3D, it brings what one could expect. More immersion, a sense of depth achieved (and relief for snow or some explosions), but then it seems that the flow is frequently jeopardized, and the graphics a bit lost in details. If you are equipped accordingly, and therefore ready to play with the funny glasses combo / nunchuck / PS Move, Killzone 3 will certainly another feeling. Not necessarily better but different.
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