Sunday, July 3, 2011

Resident Evil The Mercenaries 3D




After Resident Evil 5 and waiting for Resident Evil: Revelations, Capcom continues to decline the franchise with an episode RE ultra-light ...

When Nintendo was proud to see two episodes of Resident Evil land on his latest laptop, the players have in turn received the news in a somewhat more mixed. If Resident Evil: Revelations already seemed promising at the first trailer, Mercenaries 3D left for his most future buyers of the console and waited. Mercenaries sold as a way a game in itself? What's the point?!

Resident Evil The Mercenaries 3D

Resident Evil The Mercenaries 3D Capcom is paid when our apple

And unfortunately, it must be acknowledged after the game stuck in the port of the cartridge 3DS (and launching it too, do not push) the conclusion remains the same. Resident Evil: Mercenaries 3D is nothing more than a game mode extracted from the album consoles with a few small new features here and there. The game is to bind short timed missions whose objectives are summarized often chopping everything the area has to creatures not very devout Catholics and others in the boot of Saddler. Some variations occur regularly as when we are asked to kill as many enemies in a given time. The subtlety is that the items stashed in the playing area provides an extension of time and thus kills. This series of missions is also punctuated by boss fight also timed. Fights where he will have cavaler well duck the bat-scorpion Resident Evil 5 and a few small bugs that accompany it. In total, five main chapters each divided into several missions that have been proposed. So of course, any player less normally consists of the owner will tour in two hours and not force the very most. But as everyone knows - or not - the last modes Mercenary RE based on the scoring hardcore. Mercenaries 3D requires therefore a title on which return regularly to improve performance. Resident Evil: The Mercenaries 3D And to encourage the player to not drop the cartridge too quickly, Capcom has still made ​​the effort to provide a thin cast of characters more generous than home consoles. We thus find Chris, Jill, Rebecca, Hunk, Krauser, Claire, Wesker and Barry. Each character has its own arsenal of departure that will then be possible to change but also the power to unlock to improve efficiency. Three locations are planned to accommodate these improvements (of thirty), then the player to develop devastating combinations. If we add to this alternative costumes to unlock, too, we can at least recognize Mercenaries 3D not show up empty-handed. But is it enough? If all unlock and complete the game with all characters (interest?) Will demand a significant investment, we must recognize that there is nothing exciting. Even for those who love scoring. A simple compilation On the one hand, the gameplay remains almost identical to the mode of Resident Evil 5 Mercenaries ... a small adjustment loan. In fact, Capcom has at least made ​​the effort to introduce a subjective target with the ability to move and shoot. That said, do not expect either trotting sprinter in the crosshair where you want. In this view, the increase is limited to forward, backward and strafe to the sides, while walking peacefully. Apart from that, nothing new. The game is also a kind of compilation modes Mercenary RE4 and RE5 as this area has the same play areas in these! Same thing with regard to knock the enemies, not one new face, not even a little fan service, nothing. In sum for someone who has already returned modes Mercenary and RE5 RE4, Mercenaries 3D does virtually no interest. If this is perhaps the one to propose the network game rather convincing, both online and locally. Note, one wonders how any well Capcom has been able to forget to include a leaderboard in the game options online! A set of scoring and no scoreboard online? Really! The best argument for Resident Evil: Mercenaries 3D is finally achieving its excellent craftsmanship. We can also move forward without rushing too it is, at present, one of the best games of the bike. The 3DS shows us what she has in the stomach and we are ultimately not that far from rendering a RE5 on home consoles ... all things that goes without saying. As for the 3D integration is more successful. About the value of its use, it remains at the discretion of each ... Finally, a note on the famous "demo exclusive" Resident Evil: Revelations: corridors, doors closed, three enemies, one minute of play is. Bravo Capcom, thank you for this good joke and good job on the backup system going. conclusion Compilation modes Mercenary Resident Evil 4 and 5, did not finally 3D Mercenaries many arguments to present to those who would have tried his models. The problem is that outside of the target of the faithful who might be interested in this kind of derivative? Not many people really. Despite a few new skills or as a good life for who has the courage to take on the task of every loop, Resident Evil: Mercenaries 3D is a bland as well, with no originality, and above all a simple game mode released in stand-alone. Moreover, with this title Capcom produced an aberration more: safeguarding unique and unalterable. So if you count the game Degotte hand is a little failure ...


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